Init: +7. Senses: Perception +3. Ac: 16, touch 13, flat-footed 13 (+3 armor, +3 Dex).
Hp: 10 (1d8+2).
Fortitude: +1. Reflex: +5. Will: –1.
Speed: 30 ft.. Melee: short sword +3 (1d6+2/19–20). Ranged: dagger +3 (1d4+2/19–20). Special Attacks: sneak attack +1d6. Strength: 14. Dexterity: 17. Constitution: 13. Intelligence: 10. Wisdom: 8. Charisma: 12.
Base Attack: +0. Cmb: +2. Cmd: 15.
Feats: Improved Initiative, Weapon Finesse.
Skills: Acrobatics +7, Climb +6, Disable Device +7, Escape Artist +7, Knowledge (local) +4, Perception +3, Sleight of Hand +7, Stealth +7, Swim +6.
Languages: Common. Special Qualities: trapfinding +1. Combat Gear: potion of cure light wounds, acid (2), smokestick, tanglefoot bag. Other Gear: masterwork studded leather, daggers (5), short sword, thieves' tools, 25 gp.
Tactics
Before Combat The rogue hides so he can use sneak attack.
During Combat The rogue continues to engage his initial opponent in melee, or throws acid if all his opponents are at range.
The cutpurse is a dirty sneak who uses surprise and stealth to rob unsuspecting victims.
Avem the Blade
A young tough trying to make a name for himself, Avem prefers robbery and burglary to outright murder—but isn't afraid to kill.
Combat Encounters
Avem might target a solitary PC in a dangerous part of town, or may be the leader of a gang of unskilled thugs.
Roleplaying Suggestions
Avem is skilled at many kinds of theft, and can be hired to commit petty larceny or create a distraction at reasonable rates.